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Virtual Reality

Today marks the launch of the HTC Vive, an exciting step forward in consumer-level, room sized V.R. simulation.

Personally I’m beginning a journey into content creation for V.R. and it’s the Vive that has most grabbed my attention. Each of the platforms has its plusses and minuses, but the Vive has been transcendent in a way that the others haven’t thus far for me.  I’ve spent hours painting in the cleverly simple, but infinitely playable Tilt Brush, shot down aliens while skittering across a room, and stood on the edge of virtual cliffs as my very real stomach tightened.  The content is already so interesting as these technologies begin their consumer infancy, I’m very excited to see what comes next, and very excited to be a part of the advance.

Having spent a few days exploring the environments available under the visors of HTC Vive, Oculus, the Samsung Gear VR, and Google Cardboard, this is about the only way I can sum up my experience in this exciting new world.

We have such sights to show you.

We have such sights to show you.

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